Morning Mission: A Gamified Executive-Functioning Routine for Neurodiverse Learners

Morning Mission is an interactive, game-based routine built in Genially to help my 11-year-old autistic son practice executive-functioning skills and independently get ready for school. Instead of a checklist he ignored, I designed a morning “mission” map — turning routine steps into a fun, structured journey through the house with sound effects and fun visuals. This prototype explores how game mechanics and visual/audio scaffolding can support sequencing, time awareness, and smoother transitions for neurodiverse kids.

⛰️ Challenge

Traditional visual schedules and paper checklists weren’t cutting it.

My son is autistic with dyslexia and dysgraphia, and mornings are a struggle — forgetting items and avoiding or ignoring tasks when tired. Even with a printed checklist on the door, he rarely used it and didn’t want to backtrack for missed tasks. His brain needed a different way to process routines — one that felt more like the games he loves and less like “morning chores.”

I wanted to create a game that would:

  • Support sequencing and memory

  • Make the routine feel fun, not naggy

  • Build independence and confidence

💭 Design Approach

I used a playful, level-based structure inspired by the way kids naturally learn through games.

Key Design Principles

  • House as game world: each room = a level to unlock

  • Clear, bite-sized steps: reduces overwhelm and increases success

  • Visual + audio cues: supports working memory and dyslexia-friendly processing

  • Self-directed play: no parent prompting — he learns through interaction

  • Built-in feedback loops: visual progress map + “unlock next room” mechanic

Executive-Function Focus

  • Sequencing & working memory

  • Time awareness

  • Independence & completion habits

  • Transitioning between tasks without reminders

This wasn’t about perfection — it was about creating a system that works the way his brain works.

🏗️ The Build

Tools: Genially, Canva, Freepik AI, Pixabay sound effects

Interactive Components

  • “Morning Mission” map with house levels

  • Click-to-reveal and audio narration to reduce cognitive load

  • Decision-based breakfast choice (focus on staying full until lunch)

  • Sound effects and visual rewards for each completed room

  • End-of-routine quiz to reinforce steps and sequence memory

  • Watch-and-adjust iteration cycle based on live testing

    • Added audio where reading caused friction

    • Added hints and clearer interactions after observing confusion

Routine Levels

  1. Bedroom: get dressed for weather, grab laptop, turn off lights

  2. Bathroom: brush teeth and hair

  3. Kitchen: choose breakfast that fuels energy

  4. Dining Table: gather homework, headphones, phone

  5. Exit Door: final “ready for school?” check + success screen

See It in Action

🌟 Results & Takeaways

Outcomes

  • He remembers more morning items without being reminded

  • Confidence boost from completing levels independently

  • His younger brother enjoyed it too (unexpected win)

What I Learned

  • Gamified tasks can reduce executive-function friction

  • Audio narration lowers cognitive load for dyslexic learners

  • Kids engage more when the task mirrors their favorite play style

  • Real-time observation is essential — tiny tweaks make huge impact

  • This approach has potential as a repeatable support tool, not just a one-off

This was a prototype, not a polished product — but even without repetition, it proved something important:
When learning tools match a child’s neurology and interests, independence becomes possible.

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